Moderately sized enemies can absolutely CHUNK your health bar, and kill you in 3-4 hits. That would be fine, if you had the tools to properly deal with them. This means you're constantly fighting multiple opponents at once. First, too many DSider enemies cannot be lured away from their friends. But DSiders gets all these elements horribly wrong. DSouls gets all the aforementioned elements right. There are multiple ways to mitigate or even outright deny damage (dodge, parry, block). While the animations and sounds are rather visceral, damage is reasonable such that you can survive long enough to learn a thing or two about your opponent before dying. It's all about learning your opponent's moves, circling each other, patiently waiting for an opportunity to strike. DSouls is all about dueling and studying enemies. #Darksiders 3 three swords puzzle how toDarksiders III wants to be Dark Souls, but it doesn't understand how to make a very hard game very fun. And no, this is not simply an issue of GITTING GUD. I know what makes and breaks games like these. DMC 3 multiple times, DmC twice, and DMC 4 multiple times. My background in similar games, briefly - Finished Dark Souls I, II, & III three times each. That's the problem - Darksiders III's combat mechanics are fundamentally broken. Level design and story is basic, but if you have good gameplay mechanics, that's forgivable. This is not a darksiders game, anyone defending the toxic souls elements in the game has no idea what a darksiders title should be. After a 6 year wait for another glorious hack and slash game where I can harness the power of the apocalypse I'm sitting here with an offering that makes the main character feel like a balloon with razor blades taped all over it. I'm not here to argue whether or not dark souls is a good game, but I am going to argue that incorporating souls elements in your game to try and spice it up is a horrible idea. After a 6 year wait for another glorious hack and slash game where I can harness the power of the apocalypse I'm I want to know which dev thought it was a good idea to switch genres partway through a series. I want to know which dev thought it was a good idea to switch genres partway through a series.
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