![]() This will allow you to put an aqueduct in the middle tile to bridge the gap. ![]() Your fresh water source needs to be at least 2 tiles away. Water is the primary source of life, even in Civ 6, so it is crucial if you wish to let your city grow. If you are adjacent to a source of fresh water, you are good! However, if not, make sure you have access to an aqueduct. The question “how are you going to get water?” should be in your head while placing your city center. Now, the first thing you need to do is place your city center close to your water source. #Civilization 6 wonders freeIt also matters what they next too, you can somewhat explain this with Unique Ability for Roman Empire – All Roads Lead to Rome: Cities start with a Trading Post and those near your Capital with get a free road going to them.Ĭertain building and structures and only be build at certain places in Civilization 6 so keep limitations in mind. You need to keep in mind that everything you build has some sort of adjacent bonuses. Meanwhile, your wonders take up a tile outside the city center as well. In civilization 6 there are districts that are placed outside of your city center. For example, the Holy Site should be around the mountains.Ĭivilization VI Best Placements for Districts and Wonders Last but not the least, terrain type is important when building new districts. Building every type of district available to know is not recommended, it depends on the type of game you wish to play. ![]() Keep in mind that you will lose bonus resources if you build districts on top of them. The city center itself is treated as a district in the beginning, you will have access to basic building types and adjacent bonuses for districts build next to the City Center.īuilding wonders will help boost population for each district. Each district is placed on an individual tile and they created around the city center. How Districts Work in Civ VIĮach district can have up to three buildings and as your city grows, you will gain access to even more districts. Civilization VI City Layout Guideīefore we discuss how you should take care of tiles placements to plan the city layout, let’s understand the importance of districts and how they work in Civilization VI. Assuming all seven were close enough to be hit, the achievement will pop.Civilization VI City Layout guide will help you figure out the best placements for districts, planning wonders, understanding districts, tile placements and bonuses associated with placing the right buildings, improvements to make sure you don’t want screw up in the city planning and development phase and get the max out of the tiles. Get an aerodrome up with a bomber, build your nuke (you'll need a source of uranium!), and then bomb the wonder cluster you built within your borders. #Civilization 6 wonders PatchThe general idea is to clump seven wonders in a tight patch in the middle of your cities, then beeline your tech to nukes. Districts of choice would be industrial and campus. With no barbs and only one AI on settler, you should be left alone, so feel free to skimp on army to prioritize production. It's highly recommended you have a good mix of tile types between these cities to maximize the wonders you can build. Open the game normally, focusing on a circular layout for your first 3-4 cities. They tend to prefer wonders and you're going to want as many options as you can get. For the AI, pick anything that isn't China. China or Germany are good choices for wonder building. ![]() This is easy to achieve, but takes some time to set up.Īny map size and type - but reduce AI civs down to oneĮarly era start - later eras lock you out of earlier wonders ![]()
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